The Bardic Arts
Strum a lute, bang on a drum or rattle a tambourine. Without a bit of skill in Musicianship, you’ll likely send your audience screaming away from, or worse — toward you.
The bard is master of the instrument. They alone hold sway over battle, they hold the ability to provoke monsters to battle themselves, or bring a battle to a standstill. A bard can brave some of the most dangerous areas and live to tell the tale, all the while having the coin to buy the next round.
A bard can be devastating under the right circumstances. Be wary, a lone monsters can prove a powerful foe when it lacks a companion for you to turn its focus unto.
Player vs Player
The bardic arts sadly do not hold the sway over players that they do to the things that cower in dungeons. Discordance and Provocation will not effect any players, and peacemaking has limited uses as it does not prevent a player from simply rejoining the fray.
Magery might just be a must for a bard. The ability to heal oneself, travel the land, and paralyze ones foes cannot go overlooked. A magical bard would look to Meditation and Evaluating Intelligence as well to help bring down their weakened foe.
Animal Taming is powerful, when combined with a bards ability to stop dangerous enemies in their tracks and the ability to command fearsome beasts, you have quite the potent pair. Animal Lore and Magery will help keep both you and your companion on your feet and under your control.