Flag_blacksmithyBlacksmithy is the skill of metal crafters. This trade is used to create and repair armor and weapons. Blacksmithy is combined with the Mining skill when smelting. Blacksmithing is also used in conjunction with the Carpentry skill to create house add-ons like the forge or anvil.

The Tools

Forge – The intense heat from a forge is needed to soften the metal for use. These can be crafted by a player with 73.6 Carpentry and 75.0 Blacksmithing.

Anvil – A sturdy anvil is also used. Blacksmiths must be near both forge and anvil to create or repair smithy items. Anvils are craftable by Carpenters with 75.0 Blacksmithing.

Smith’s Hammers, Sledgehammers and Tongs – The wielded tools for a blacksmith. Dbl-clicking one of these tools in your backpack while near a forge and anvil will provide you with the blacksmithy gump.

Runic Hammers and Ancient Smithy Hammers – Ancient Smithy Hammers are available through BOD rewards (see below). Holding these hammers will increase the character’s dexterity. Runic Hammers are also BOD rewards. These hammers are used with the corresponding ore type to create player-crafted magical weapons.

The Materials

Ingots and Dragon Scales, the materials of the Smith.
Ore is pulled from the earth by a Miner and smelted to Ingots. There are nine different types of ore (ingots). The level of defense provided by a suit of armor is affected by the type of ingot used to craft the suit. The same is true of the level of damage inflicted by a weapon when crafted with a runic hammer. The ore types start at iron and improve from there: iron, dull copper, shadow, copper, bronze, gold, agapite, verite, and valorite.

Plate AR Levels
Ore Type AR Ore Type AR
iron 44 gold 54
dull copper 46 agapite 56
shadow 48 verite 58
copper 50 valorite 60
bronze 52

Dragon Scales are skinned from the corpse of dragonoid creatures, including dragons, drakes, wyrms, and sea serpents. Dragon scales come in red, black, white, blue, yellow, and green

Skill Use and Gain

To smith an item, the character must be near a forge and an anvil. A smith tool and material must be on the character.
Double-click the tongs (smithy tool) and you are presented with the Blacksmithy gump. Like all craft menus, items are grouped on the left side. Picking a selection on the left opens the right side of the gump with individual items.
Each item has a tab before and after its entry. The tab before the item will check that you have the required materials and skill, and attempt to craft the item. If you are successful, the item will appear in your backpack. The tabs after the items listed open to a second page with details on that item; min skill required to create the item, resources needed, etc.

To gain skill, craft items that are within your skill level to create (minimum skill) but still present a challenge (less than 100% success chance to craft).

At the bottom of the Smithy gump is an option for choosing different ore or dragon scale types. The make last tab will attempt to craft the last item picked.


To repair a weapon or piece of armor, have the item in your backpack and ingots of the corresponding metal. For example, to repair a shadow helm you will need shadow ingots. Standing near a forge and anvil, dbl-click a smithy tool and choose repair from the smithy gump. Target the item with the targeting cursor.

If you fail to repair the item, it will suffer 1 point to its durability for every fail. Eventually the item can be weak enough to destroy.

If you are successful, the item is repaired. The resulting level of durability will depend on the skill level of the smith and how damaged it was before repair.


Items no longer wanted can be smelted back to ingots. Standing near a forge and anvil, click your smithy tool to access the smithy gump. Choose smelt item from the bottom of the gump and use the targeting cursor on the item to smelt.
The number of ingots returned from the item will depend on the mining skill of the character, the item being smelted and the level of ore used to create the item.

Bulk Order Deeds

Blacksmithing is one of two skills (the other, Tailoring) that have a Bulk Order Deed system on Hybrid. Bulk Order Deed rewards can provide a blacksmith with useful tools applicable to the trade. For complete information on BODs, see the BOD guide.

Blacksmithy Bulk Order Deed Rewards

Each item obtainable through a blacksmithing bod is listed below with an explanation of the item. For information on rewards for each bod type, see the Blacksmithing BOD Reward table.

Study shovel, sturdy pickax – Tools with a higher durability that regular tools. These tools have 150 – 200 uses.

Gargoyle’s Pickax – This pickaxe will bump the ore up a level at any vein. For example, a shadow vein would produce copper ore, a bronze vein would give gold, etc. Use with caution, these pickaxes also bring up ore elementals.

Prospector’s Tool – Use this item on a mining vein to bump it one level and inform you of the ore type. This can be used in conjunction with the Gargoyle’s Pickax to bump a vein two levels; agapite would become valorite.

Powder of Fortification – increase the durability of a weapon or piece of armor by 10. Comes with 10 charges

Powerscrolls – Blacksmithing and Tailoring are the only skills with powescrolls. Powerscrolls open a character’s skill cap so they may raise their skill to 105.0, 110.0, 115.0, or 120.0. Powerscrolls will not stack. Using a +5 powerscroll and a +10 powerscroll will not allow you to gain skill to 115.0. Powerscrolls only open the cap for gaining. The character’s skill must still be worked to gain the points.

Anvils – colored anvils can be used but they do not provide any bonus or enhancement to items created. The differance from a standard crafted anvil is purely decorative/visual.

Ancient Smithy Hammers – Ancient Smithy Hammers increase a character’s dexterity when equipped. Dexterity can be raise by 10, 15, 30, or 60 depending on the hammer. These can be usedin conjunction with Runic hammers.

Runic Hammers – Runic hammers are used to create weapons enhanced with magical properties. Each level of ore has a corresponding runic hammer. Both ore and hammer must be of the same type to create a runic weapon.

Runic Magical Properties

Each runic hammer type creates a different level of weapon. Durability refers to the weapon craftsmanship. The higher the durability, the less damage it will take when in use. Indestructable is the highest level although the weapons are not truly indestructable. Tactics modifiers increase the weapons strength. Damage modifiers refer to the power of the weapon in combat. Refer to the chart below for each hammer with corresponding magical properties.

Weapon Modifiers (from worst to best)
Durability Tactics Damage
Durable Accurate Ruin
Substantial Surpassingly Accurate Might
Massive Eminently Accurate Force
Fortified Exceedingly Accurate Power
Indestructable Supremely Accurate Vanquishing
Runic Weapon Modifiers
Ore Type Modifiers Ore Type Modifiers
Dull Copper Durable; Accurate; Gold Indestructable; Eminently Accurate; Force
Shadow Durable; Ruin Agapite Indestructable; Eminently Accurate; Power
Copper Fortified; Surpassingly Accurate; Ruin Verite Indestructable; Exceedingly Accurate; Power
Bronze Fortified; Surpassingly Accurate; Might Valorite Indestructable; Supremely Accurate; Vanquishing